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My Mario Fan Game: Super Mario Fusion - Mario Meets Halo

GET THE DEMO AT: http://www.megaupload.com/?d=DEKIX31N
Demo Alternate Link: http://www.sendspace.com/file/ayr481
GET THE SOURCE (REQUIRES GAME MAKER 7 PRO): http://www.sendspace.com/file/10ru77
Source Alternate Link: http://www.megaupload.com/?d=ZQ6A0FLT
Thanks to Axel Night at Attacked by Gorillas for the link to Joy2Key, which coverts keyboard input to joystick input: http://www.electracode.com/4/joy2key/JoyToKey%20English%20Ve rsion.htm

Here's another joystick-to-keyboard emulator: http://www.freewareweb.com/cgi-bin/archive.cgi?download=1&ID =1625

1. Halo graphics are from HALO ZERO by Dobermann Software, which includes Dobermann, Chainsaw, AlexTheBlind, 58, and Atomik. Used by permission.
2. Yes, I have coded in the ability to discard your weapon.
3. I know I suck. I am not playing for skil, but to show off the level layout.
3. I will delete any comments that consist of the following: "It's not Mario." "Halo sucks." (any flame comments or non-constructive criticisms).

Super Mario Fusion is a crossover Mario fan game made in Game Maker 7 Pro using a heavily modified version of the Super Mario Bros. Hello Engine III. I expect to release the demo and source by the weekend of January 11-13.

Halo will be its own world in this crossover Mario fan game. I've developed three Halo weapons into the game: Plasma Pistol (with charge shot), Assault Rifle, and Covenant Plasma Rifle; Mario can use them all!

The most significant aspect of the Halo levels is that THERE IS NO TIME LIMIT. Many enemies will be strategically placed throughout the levels, so you are required to work your way through the enemy fortifications at your own pace. Also, Halo weaponry will make certain sections easier, but Mario can still use his own weaponry (shells, fireballs, hammers, invincibility) to kill the Covenant. The Covenant cannot be stomped.

The level featured will be in the demo release. Believe it or not, this level is only 40% complete. I still have one more sublevel planned after the checkpoint, and additional level design tweaks are needed for all areas of the level. As it stands, this is a very difficult level because of the timely pace and patience required for most sections of this level.

Here is the full changelog for this fan game from the original Hello engine:

New features to the Hello engine:
*Implemented own easily customizable parallax scrolling functions.
*Animated backgrounds function.
*Improved customizable music player function.
*New powerups based on those found in the different worlds (Castlevania and Halo weaponry, for example)
*New custom enemies.

Fixes to the Hello Engine for this game:
*Greatly improved basic platforming engine, including:
**Drastic renovation of basic platform engine, utilizing "collision markers".
**Eliminated getting stuck in walls in mid-jump.
**Movement while swimming fixed.
**Run animation speeds fixed.
**Basic physics (defeated enemies' initial vertical speed and shattered brick shards) fixed.
**Moving Platform handling greatly improved.
Fixed problematic stomping detection (Mario would still get hurt even after stomping a normally stompable enemy).
*Game mechanics changes:
**Hitting a shelled creature with the tail or a block (Koopa, Buzzy Beetle, Spiny) will leave the shell instead of killing it completely.
**Ducking while in Hammer Suit renders Mario impervious to fire attacks.
*Major code structure overhaul (removing about 500 kilobytes of redundant code!):
**Moved common events (like points for stomping enemies and hurt mario) into separate single function call scripts.
*Removed all of Mario's voice clips. The constant repetitive speech gets very annoying quickly.
*Made Mario's Hammers destroy most enemies that he cannot destroy with Fireballs.
*All Hammers (Mario's suit and the Bros') had their physics fixed.
Fixed the trajectory of Mario's Fireballs so that he can hit enemies up front and close to him.
*Increased speed of kicked/thrown shells.
Score fonts cleaned up, initial vertical speed slowed down, and deceleration decreased.
*Implemented proper SMW kick sound "musical scale" when performing consecutive kills with stomping, shells, and invincibility.
*Increased injury invincibility time from 60 steps (1 second) to 180 steps (3 seconds).
*Added the 8000-point bonus, which was not included originally in the engine.
*Certain values, like invincibility times, are stored as global constants. This is useful from a modding aspect if you want to change the invincibility times. Expect more values to be made into constants for easy modding.

If you have Game Maker 7 Pro, get the Hello Engine III at http://gmc.yoyogames.com/index.php?showtopic=346423&hl=

Get Game Maker 7 Lite from: http://www.yoyogames.com/gamemaker/ (more) (less)

Music used: Under Cover of Night (Halo OST)

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Mario: Game Over

From POYKPAC:
Mario Game Over. The post-Mushroom Kingdom adventures of everyone's favorite Brooklynite plumber.

Someone's nominated us Best Youtube Video of 2007. VOTE for us here!
http://www.youtube.com/congratsbestof07

(If you like it, subscribe. You'll be the first to know when we post new videos)

STARRING:
Mario - David Powell
Peach - Jenn Lyon
Luigi - Taige Jensen
Cop - Ryan Hunter
Victims - Dusty Bricker, Michael Saab, Taige Jensen
Scaredycat - Jonny Gillette


Music by Luke Roberts http://www.myspace.com/hypopolis

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Mario-How Do I Breathe

Mario How Do I Breathe (C) 2007 J Records, a unit of SONY BMG MUSIC ENTERTAINMENT...Mario How Do Breathe Rhythm Blues Music Video

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Mario - Let Me Love You

Mario Music Video for Let Me Love You...Mario Let Me Love You Video

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Line Rider Super Mario Bros. 1-1

This is all but an exact copy of the first level on Super Mario Bros. for the Nintendo Entertainment Aystem. Every cloud, bush, etc. is only pixels away from its original position and all the sounds and the song you hear I recorded off my old NES emulator while I was playing it. Enjoy :P

Thanks to techdawg for recording this for me.

*EDIT* For all you people who keep asking me this question - This track took me just over 3 days to complete

~my fifth track

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Super Mario

Zack Kim - Super Mario Theme
(Composed: Koji Kondo)

Web site: http://www.zackkim.com
Myspace: http://www.myspace.com/zackkim

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Super Mario Galaxy

Super Mario Galaxy...Super Mario Galaxy

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Super Mario Brothers in 5 minutes

Finishing Super Mario Brothers in 5 minutes...Super Mario Brothers Bros nes nintendo

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Mario in real Life

Yeah, it's Super Mario ... but in real life....mario real life super_mario bros brothers

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Super Manrio kart parody of Super Mario Kart

Final project for Spring 2007 Animation class. Parody of the popular racing cart series by Nintendo.

Filming done in 5 different sessions over a span of 6 weeks; each session lasted 1-4 hrs.

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Super Mario Bros: Frustration pt1

add my AIM sn "dsdf" for more details

What does it sound like to play the hardest Mario levels of all time?

*note* NSFW audio XD

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Super Mario Brothers

a "live-action" skit of the old school super mario brothers video game at a talent show. It's HILARIOUS....Super mario brothers

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mario winans - i don't wanna know

mario winans - i don't wanna know...mario winans

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super mario galaxy DS !!!

(spoilers inside)...super mario galaxy ds wii luigi bonus secret ending christmas xmas present video game nintendo trailer

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Asshole Mario Stage 1

This is not the real name for this series of videos, but it is my personal name for it.
The literal translated name for 自作の改造マリオ(スーパーマリオワールド)を友人にプレイさせる is "Making my friend play through my own Mario(Super Mario World) hack", hence Kaizo(hack) Mario to the USA.
The original videos were in god awful codecs that were a bitch to convert, so unfortunately the Tool Assisted Speedruns came first to most youtube watchers.
This is rather unfortunate, as I feel you lose a lot of the "appeal" by watching those.

Anyway, watch an evil genius of a level designer subject his friend with godly skills to the must fucked up combination of creative, insane, downright ASSHOLEISH Super Mario World levels ever dreamed of.

Stage 2 at http://www.youtube.com/watch?v=Y5G55ESUsC4
Stage 1 of the sequel at http://www.youtube.com/watch?v=eaOjfsthY6Q
Original at http://www.nicovideo.jp/watch/sm423963

For those of you who want to commit suicide, you can download this creation at http://pokoweb.com/pds/434451/kaizomario

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WoW: Super Mario Theme http://wowsupermario.awardspace.com/

Warcraft engine with Super Mario Theme VISIT http://wowsupermario.awardspace.com/...World of Warcraft wow fun super mario theme supermario machinima

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How To Make Lego Mario

Due to a request from another video I made, I decided to make a simple tutorial which slows down the process of how to build a Lego version of Nintendo's greatest mascot, Mario

For all those people who said I messed up on something, compare what you saw in this video to this.
http://media.wii.ign.com/media/853/853822/img_4434631.html
That would be the official Mario sprite Nintendo used in Super Paper Mario.

All I did was change the brown to blue, to match with Mario's overalls. (Also because I have no brown legos) If you want to make any variations of the Lego Creation to better suit your needs, go right ahead.

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Mario - Crying Out For Me [Official Video]

Do I Breathe" off Mario's upcoming album "GO" IN STORES 11/27!...mario crying out for me how do i breathe go

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beatboxing flute super mario brothers theme

http://cdbaby.com/cd/projectmusic
My CD is finally out!!!

or itunes by searching:
"project winter in june"
Beatboxing Flute player Greg Patillo covers all the mario themes like nothing you've heard (unless you've been wandering through washington square park and heard him there)

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Real Life Mario Kart

The IdiOlympics presents their Season 1 Finale real-world rendition of everybody's favorite turtle-shell throwing, banana-peel-hucking, idiocy-filled video game.

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La caida de Edgar version "MARIO 64"

La caida de Edgar version "MARIO 64"...La caida de Edgar version "MARIO 64"

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Vadrum Meets Super Mario Bros (Drum Video)

This is my SUPER drum version of the Super Mario Bros Theme. Check out this and other drum videos at http://www.andreavadrucci.com - http://www.myspace.com/vadrum

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la caida de edgar version mario bros

la caida de edgar version mario bros....mario bros caida edgar regio funny gracioso fat rio tv monterrey

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Mario 64 beaten with 0 stars in 5:47

Mario 64 beaten with zero stars, done by Me and Swordless Link. TAS of course ie Tool Assisted Speedrun...Mario 64 beaten with stars zero super

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